

CPathTrack: Changed the recently added "int m_iMaxSpeed" and "int m_iNewSpeed" members to "float m_flMaxSpeed" and "float m_flNewSpeed". Fixed the player's MP5 only pre-caching and using 1 sound instead of all 3. Barnacles: Will now heal 20% of their lost health (if any) while they are digesting during their idle think, that is when you see them cough up gibs and make a chewing noise. Music is repetitive, strange and boring/ear raping although it is unique Hardcore mode is now forced for 16+ players, rather than 10+. The stream of community created content also slowly dried out.

sc event files when "ignore_event_files" is set to "1" in liblist.gam. (This means anything outside the known reserved ranges will not work for LAN games.). Our version of Hammer has been renamed to Svencraft to ensure the changes from our engine customisations are distinguished from vanilla GoldSrc map editors. The default track list is still hard-coded in the engine and will be used as a fallback, if custom track list file doesn't exist. New client command "nextmap" to show the name of the next map. MOTD: Fixed "off-by-one" issue that caused memory corruption and crashes in some cases. This should also make compiling more consistent for maps built by multiple people. We feel that this added value to the finalisation of this release, and hope to do the same RC testing next time round.
